These abilities, upgrades, and stats may change before the game launches.
“ The recipe for a troublemaker like Mozu is appallingly simple. Just mix a modicum of magical training with a penchant for mischief and a flexible definition of ownership.”
— Sage-Instructor Jellathir, House Devaedra
HOLD: Unleash magic bolts. Attack rate increases as you hold.
Arcane Guidance: Magic Bolt acquires and tracks enemies more easily.
Run and Hit: After using Dimension Door, Magic Bolt powers up instantly.
Omega Bolt: If Magic Bolt ends fully charged, fire a powerful final blast.
Magic Shell: While powering up Magic Bolt, you take 50% less damage from the front.
Deflecting Shield: Magic Shell also deflects up to 3 projectiles from the front.
Magic Dome: While in your Vortex, Magic Shell gives nearby allies 25% damage reduction.
Beam attack that slows enemies.
Cantrip of Disruption: Slight delay before casting, interrupts on start. Deals 10x damage.
Enervation Effect: Attractor Beam reduces your target's outgoing damage by 25%.
Feedback: If you interrupt an attack, deal 150 extra damage and reduce cooldown. (-3s)
Channel Selector: Fires Magic Bolts while using Attractor Beam.
Renewed Attraction: If your Attractor Beam target dies, this skill recharges instantly.
Drawn to Life: Attractor Beam's slow is 2x as effective against targets below 33% health.
Create a vortex that deflects enemy projectiles. Lasts 5s.
Reverse Polarity: Your Vortex reflects enemy projectiles.
True Strike: Magic Bolts that hit your Vortex redirect toward enemies.
Warp Factor: Allies passing through your Vortex gain Haste. (5s)
Induction Field: Range increased. On creation, pull one nearby foe into the Vortex. (+5s cooldown)
Diffraction: Hitting an enemy in your Vortex extends Attractor Beam to nearby enemies.
Confusion: Enemies that exit your Vortex become Dazed for 1s.
Teleport to target location.
Temporal Discontinuity: When you use Dimension Door, all your other skills recharge.
Dimensional Rift: Damage enemies at both your source and destination.
Open to Offense: After teleporting, you deal 25% more damage for 5s.
Seek Shelter: HOLD: Teleport to your nearest allied hero. (Longer cast time)
Give Shelter: Teleporting to a hurt ally gives them armor and projectile deflection. (3s)
Knock, Knock: When you use Dimension Door, enemies near your destination are stunned.
Deadly beam attack that also slows enemies. Hits more targets per focus charge. (2/3/5)
Nigh Invulnerable: You take 90% less damage while performing Death Ray.
Mozu is a very simple yet fun character to play, she holds a few tricks up her sleeves that she can always pull out from time to time and just so happens to be one of my favorite heroes in Gigantic to play. She is a very simple and easy character to pick u... read more
Mozu is a Very Strong Damage She Deals damage Fast as long as his Magic bolt is charged Just stay at the Backline She is a fast and fluent to use and fun to.Tips: Always use LMB(Magic bolt) when fighting Dont use Attractor beam to deal dama... read more