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  • Look out! Gigantic is still in beta.

    These abilities, upgrades, and stats may change before the game launches.

    Uncle Sven

    4,000
    300
    Attack: 5/10
    Defense: 4/10
    Mobility: 5/10
    Utility: 10/10

    We've granted Uncle Sven laboratory access four times, and we've exiled him four times. You don't need to be a scientist to figure out that pattern. — Senior Researcher Ghautiri, House Tesserus

    Fire Flask

    Lobbed projectile: Damages enemies with fire.

    3, 2, 1, Contact: Fire Flask deals +30% damage on impact.
    Igniter Fluid: Fire Flask inflicts burning for 3s.
    Encase A Fire: Fire Flask bounces if it hits the ground.

    Flame Out: Fire Flask hits a larger area, but takes longer to throw.
    Geek Fire: Fire Flask leaves a flaming area. (First attack every 6s.)
    Slow Roasted: Fire Flask inflicts weak burning for 9s.
    Acid Flask

    Lobbed projectile: Creates a pool of acid that breaks foes' armor.

    Longevity Catalyst: Acid pools duration doubled. (12s)
    Chemical Burn: Fire Flask can ignite your acid pools, creating a burning area.
    Inversion Reaction: Hit your acid pool with Healing Waters to create a debuff immunity area.

    A Mean Ole Acid: Direct hits with Acid Flask deal extra damage.
    Rapid Reaction: Direct hits with Acid Flask deal +40 damage per second the first 3s.
    Acid Reflex: You can throw Acid Flasks more often (7s cooldown).
    Q Elastic Ooze

    Lobbed projectile: Creates a super-bounce puddle.

    Bounces Off Me...: Allies affected by Elastic Ooze take reduced damage for 5 seconds.
    Super Bounce: Allies directly hit by Elastic Ooze reflect projectiles for 2s.
    Absorption Matrix: Hit ally with Elastic Ooze > Healing Waters: extended heal. (10s)

    ...Sticks To You: Enemies affected by Elastic Ooze are slowed for 3 seconds.
    Perfect Pitch: Hit with Elastic Ooze > Fire Flask: Ignite enemy for 6s, burning them and nearby enemies.
    Oozing With Confidence: Elastic Ooze now launches enemies and tosses them farther.
    E Healing Waters

    Lobbed projectile: Creates a healing area.

    Double Dose: Healing continues for an additional 10s after leaving Healing Waters.
    Precision Prescription: Increased heal if you hit an ally below 50% health.
    Healthy Glow: Allies affected by Double Dose also heal allies near them.

    Only The Purest Ingredients: Remove negative effects from allies in the area hit.
    Persistent Purgative: Give immunity to negative effects for 6s.
    Bitter Medicine: Enemies struck by Healing Waters are interrupted.
    F Chaos Quaff

    Lobbed projectile: Turns enemies into Motigas, locking out skills.

    Chaos Theory: [F] hits a larger area.

    Resurgence: On use, you regain stamina.

    Uncle Sven Skins

    Crackpot TBD
    Scientist TBD
    Aisling
    Beckett
    Charnok
    Griselma
    HK-206
    Imani
    Lord Knossos
    Mozu
    Pakko
    The Margrave
    Tripp
    Tyto the Swift
    Uncle Sven
    Vadasi
    Voden
    Wu
    Xenobia